"Market" (2023) was modeled in Maya 2023.1, including the buildings and all objects decorating the buildings. The focus was to create a realistic immersive environment with different lighting. The textures, Bump Maps and normal maps used are from Filter Forge. Lighting for the unity renders was created through 2020.3.17f1, and post processing. The application allows for viewers to walk through the market and change the lighting as they wish.
A Series of creature model's and animations were created for "Voyage: Oceana" (2024) The modeling, rigging, texture mapping, and animation were done in Maya 2023.1, while the animation controllers and material creation were done in Unity 2021.3.20f1.
"Lionfish" (2024)
Modeling, Rigging, Texture Mapping, and Animation done by Jess Nefflen.
"Parrotfish" (2024)
Rigging, and Animation done by Jess Nefflen
"Moray Eel" (2024)
Rigging, Texture Mapping and Animation done by Jess Nefflen.
"Nurse Shark" (2024)
Texture Mapping, and Animation done by Jess Nefflen.